FINAL WORK
digital commons
PROJECT SUMMARY:
All of us are clusters of knowledge, memories and people we collide with, upon which we recreate.
None of those experiences are exclusively ours. We share them with others - in both physical and digital realms.
It is the impact on these realms that we own. The means of how and why we impact, collide and form.
Reinterpretation, recontextualisation of the given and abandoned,
collaging the narratives of pre-existent and collective forming define my take on the digital commons.
In this case, the virtual land.
Digitalized collectivist notions derived from dada, situationism or open-source cultures
are communicated in my WIP collaborative drawing app ‘Free Lunch’.
The creative fiction and idealization of the virtual space is portrayed via the naive and child-like use of cable presentation.
In reality, the cables enable the data from the collective drawing to be stored in the Firebase Database.
The exploration of data repurposing in the common space is one of my key objectives.
The supportive contextualization of my aims is portrayed in the further selection of materials
such as the use of captured videos for the background of the drawing web application.
Communicating the predecessor of thodays’ idealized simulations of physical realities.
The realities which make us to create the fiction on top of them.
But what if the digital did not represent the unreachable ideals of an ‘oasis’?
If the digital would depict the reality of the human collective being,
without masking behind ones’ escapist fiction of a better place?
Video collection gathered from others reacting to my prompt: “Go out, find something, recreate or repurpose it and leave it”,
Is later used as the 3D material of the digitalized common land.
The Frankfurt School theorists believed that the capitalist system behaves irrationally
as the tools of progress become the actual goal, rather than the means for achieving it,
causing the aims of progress to be forgotten
Raw camera footage, the web and Unity, are used as materials of transcendence
mirroring characteristics of their own realities.
The integration of the Firebase Realtime Database mimicking a server,
allows the audience to view the reinterpretation of their impacts
on the proposed simulated model of the land when facing it in real-time.
I’m using real-time RGB data to move the location of an empty game object,
spawning reflective pebbles in the sky further deforming the land upon collision.
The use of four websites as a data input recreates a collective impact rather than an independent one.
Each web app accesses connected camera.
While each website is accessible via internet, independently of its’ location and network.
A user/viewer not looking at the digital landscape installation which reacts to its own camera view,
is thus being out of control, and unaware of their consequences on the digital commons.
Resulting in an inherent collective and collaborative experience.
Each camera view is running on its’ dedicated screen while all positioned horizontally,
creating a collaged landscape, interrupted by a single screen in a portrait mode.
Mirroring its’ surroundings and using it as a data source along with other accessed devices.
Therefore, the effect of land-deforming impact is channeled by the viewer
as well as others running the website online. Not facing the digital commons,
and thus disconnected from facing their direct implications